本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.keyUp()
方法的一些代码示例,展示了Stage.keyUp()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.keyUp()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:keyUp
[英]Applies a key up event to the actor that has Stage#setKeyboardFocus(Actor), if any, and returns true if the event was Event#handle().
[中]对具有Stage#setKeyboardFocus(actor)(如果有)的参与者应用一个向上键事件,如果该事件是event#handle(),则返回true。
代码示例来源:origin: LonamiWebs/Klooni1010
@Override
public boolean keyUp(int keyCode) {
if (keyCode == Input.Keys.P || keyCode == Input.Keys.BACK) // Pause
hide();
return super.keyUp(keyCode);
}
代码示例来源:origin: com.lwgame.gdx/lwgame-core
@Override
public boolean keyUp(int keycode) {
// if (keycode == Input.Keys.BACK) {
// close();
// return true;
// }
return stage.keyUp(keycode) || !isTransparent();
}
代码示例来源:origin: com.lwgame.gdx/core
@Override
public boolean keyUp(int keycode) {
if (keycode == Input.Keys.BACK) {
close();
return true;
}
return stage.keyUp(keycode) || !isTransparent();
}
代码示例来源:origin: dingjibang/GDX-RPG
/** Called when a key was released
*
* @param keycode one of the constants in {@link Input.Keys}
* @return whether the input was processed */
public boolean keyUp (int keycode){
if($.allMatch(processors(), p -> p.keyUp(keycode)) && onInput()){
stage.keyUp(keycode);
return bubble;
}
return false;
};
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