本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.getWidth()
方法的一些代码示例,展示了Stage.getWidth()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.getWidth()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:getWidth
[英]The viewport's world width.
[中]视口的世界宽度。
代码示例来源:origin: libgdx/libgdx
/** resets {@link #startPosition} and {@link #targetPosition} */
void resetPositions () {
startPosition.set(stage.getWidth() - stage.getWidth() / 5f, stage.getHeight() - stage.getHeight() / 5f);
targetPosition.set(startPosition.x, stage.getHeight() / 5f);
}
代码示例来源:origin: libgdx/libgdx
@Override
public void resize (int width, int height) {
super.resize(width, height);
hud.getViewport().update(width, height, true);
hudWidth = hud.getWidth();
hudHeight = hud.getHeight();
}
代码示例来源:origin: libgdx/libgdx
/** Centers the dialog in the stage and calls {@link #show(Stage, Action)} with a {@link Actions#fadeIn(float, Interpolation)}
* action. */
public Dialog show (Stage stage) {
show(stage, sequence(Actions.alpha(0), Actions.fadeIn(0.4f, Interpolation.fade)));
setPosition(Math.round((stage.getWidth() - getWidth()) / 2), Math.round((stage.getHeight() - getHeight()) / 2));
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Centers the dialog in the stage and calls {@link #show(Stage, Action)} with a {@link Actions#fadeIn(float, Interpolation)}
* action. */
public Dialog show (Stage stage) {
show(stage, sequence(Actions.alpha(0), Actions.fadeIn(0.4f, Interpolation.fade)));
setPosition(Math.round((stage.getWidth() - getWidth()) / 2), Math.round((stage.getHeight() - getHeight()) / 2));
return this;
}
代码示例来源:origin: libgdx/libgdx
float amountX = x - lastX - width;
if (width + amountX < minWidth) amountX = minWidth - width;
if (clampPosition && windowX + width + amountX > stage.getWidth()) amountX = stage.getWidth() - windowX - width;
width += amountX;
代码示例来源:origin: libgdx/libgdx
float amountX = x - lastX - width;
if (width + amountX < minWidth) amountX = minWidth - width;
if (clampPosition && windowX + width + amountX > stage.getWidth()) amountX = stage.getWidth() - windowX - width;
width += amountX;
代码示例来源:origin: libgdx/libgdx
public void validate () {
if (!layoutEnabled) return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
setSize(parentWidth, parentHeight);
}
if (!needsLayout) return;
needsLayout = false;
layout();
}
代码示例来源:origin: libgdx/libgdx
public void validate () {
if (!layoutEnabled) return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
setSize(parentWidth, parentHeight);
}
if (!needsLayout) return;
needsLayout = false;
layout();
}
代码示例来源:origin: libgdx/libgdx
private void setContainerPosition (Actor actor, float x, float y) {
this.targetActor = actor;
Stage stage = actor.getStage();
if (stage == null) return;
container.pack();
float offsetX = manager.offsetX, offsetY = manager.offsetY, dist = manager.edgeDistance;
Vector2 point = actor.localToStageCoordinates(tmp.set(x + offsetX, y - offsetY - container.getHeight()));
if (point.y < dist) point = actor.localToStageCoordinates(tmp.set(x + offsetX, y + offsetY));
if (point.x < dist) point.x = dist;
if (point.x + container.getWidth() > stage.getWidth() - dist) point.x = stage.getWidth() - dist - container.getWidth();
if (point.y + container.getHeight() > stage.getHeight() - dist) point.y = stage.getHeight() - dist - container.getHeight();
container.setPosition(point.x, point.y);
point = actor.localToStageCoordinates(tmp.set(actor.getWidth() / 2, actor.getHeight() / 2));
point.sub(container.getX(), container.getY());
container.setOrigin(point.x, point.y);
}
代码示例来源:origin: libgdx/libgdx
private void setContainerPosition (Actor actor, float x, float y) {
this.targetActor = actor;
Stage stage = actor.getStage();
if (stage == null) return;
container.pack();
float offsetX = manager.offsetX, offsetY = manager.offsetY, dist = manager.edgeDistance;
Vector2 point = actor.localToStageCoordinates(tmp.set(x + offsetX, y - offsetY - container.getHeight()));
if (point.y < dist) point = actor.localToStageCoordinates(tmp.set(x + offsetX, y + offsetY));
if (point.x < dist) point.x = dist;
if (point.x + container.getWidth() > stage.getWidth() - dist) point.x = stage.getWidth() - dist - container.getWidth();
if (point.y + container.getHeight() > stage.getHeight() - dist) point.y = stage.getHeight() - dist - container.getHeight();
container.setPosition(point.x, point.y);
point = actor.localToStageCoordinates(tmp.set(actor.getWidth() / 2, actor.getHeight() / 2));
point.sub(container.getX(), container.getY());
container.setOrigin(point.x, point.y);
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
public void keepWithinStage () {
if (!keepWithinStage) return;
Stage stage = getStage();
if (stage == null) return;
Camera camera = stage.getCamera();
if (camera instanceof OrthographicCamera) {
OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
} else if (getParent() == stage.getRoot()) {
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX() < 0) setX(0);
if (getRight() > parentWidth) setX(parentWidth - getWidth());
if (getY() < 0) setY(0);
if (getTop() > parentHeight) setY(parentHeight - getHeight());
}
}
代码示例来源:origin: libgdx/libgdx
public void keepWithinStage () {
if (!keepWithinStage) return;
Stage stage = getStage();
if (stage == null) return;
Camera camera = stage.getCamera();
if (camera instanceof OrthographicCamera) {
OrthographicCamera orthographicCamera = (OrthographicCamera)camera;
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, getY(Align.right), Align.right);
if (getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, getY(Align.left), Align.left);
if (getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
if (getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
setPosition(getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
} else if (getParent() == stage.getRoot()) {
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (getX() < 0) setX(0);
if (getRight() > parentWidth) setX(parentWidth - getWidth());
if (getY() < 0) setY(0);
if (getTop() > parentHeight) setY(parentHeight - getHeight());
}
}
代码示例来源:origin: libgdx/libgdx
private Group createActorGroup (TextureRegionDrawable bob) {
Actor main = new DrawableActor(bob);
main.setPosition(0, 0, Align.center);
Actor hat = new DrawableActor(bob) {
@Override
public void act (float delta) {
rotateBy(delta * -300);
}
};
hat.setOrigin(Align.center);
hat.setScale(0.5f);
hat.setPosition(0, 21, Align.center);
Group group = new Group() {
@Override
public void act (float delta) {
rotateBy(delta * 120);
setScale(0.9f + 0.2f * MathUtils.cos(MathUtils.degreesToRadians * getRotation()));
super.act(delta);
}
};
group.addActor(main);
group.addActor(hat) ;
// group.setTransform(false);
float margin = 35;
float x = MathUtils.random(margin, stage.getWidth() - margin);
float y = MathUtils.random(margin, stage.getHeight() - margin);
group.setPosition(x, y);
group.setRotation(MathUtils.random(0, 360));
return group;
}
代码示例来源:origin: libgdx/libgdx
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
代码示例来源:origin: libgdx/libgdx
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
代码示例来源:origin: libgdx/libgdx
if (actorX < 0) actorX = 0;
if (actorY < 0) actorY = 0;
if (actorX + actor.getWidth() > stage.getWidth()) actorX = stage.getWidth() - actor.getWidth();
if (actorY + actor.getHeight() > stage.getHeight()) actorY = stage.getHeight() - actor.getHeight();
代码示例来源:origin: libgdx/libgdx
private void createUI () {
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
ui = new Stage();
String[] filters = new String[TextureFilter.values().length];
int idx = 0;
for (TextureFilter filter : TextureFilter.values()) {
filters[idx++] = filter.toString();
}
hwMipMap = new CheckBox("Hardware Mips", skin);
minFilter = new SelectBox(skin);
minFilter.setItems(filters);
magFilter = new SelectBox(skin.get(SelectBoxStyle.class));
magFilter.setItems("Nearest", "Linear");
Table table = new Table();
table.setSize(ui.getWidth(), 30);
table.setY(ui.getHeight() - 30);
table.add(hwMipMap).spaceRight(5);
table.add(new Label("Min Filter", skin)).spaceRight(5);
table.add(minFilter).spaceRight(5);
table.add(new Label("Mag Filter", skin)).spaceRight(5);
table.add(magFilter);
ui.addActor(table);
}
代码示例来源:origin: libgdx/libgdx
protected void createHUD () {
hud = new Stage(new ScalingViewport(Scaling.fit, PREF_HUDWIDTH, PREF_HUDHEIGHT));
hudWidth = hud.getWidth();
hudHeight = hud.getHeight();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
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