com.badlogic.gdx.scenes.scene2d.Stage.scrolled()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.scrolled()方法的一些代码示例,展示了Stage.scrolled()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.scrolled()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:scrolled

Stage.scrolled介绍

[英]Applies a mouse scroll event to the stage and returns true if an actor in the scene Event#handle() the event. This event only occurs on the desktop.
[中]将鼠标滚动事件应用于舞台,如果场景中的演员事件#handle()处理该事件,则返回true。此事件仅在桌面上发生。

代码示例

代码示例来源:origin: com.lwgame.gdx/core

@Override
public boolean scrolled(int amount) {
  return stage.scrolled(amount) || !isTransparent();
}

代码示例来源:origin: com.lwgame.gdx/lwgame-core

@Override
public boolean scrolled(int amount) {
  return stage.scrolled(amount) || !isTransparent();
}

代码示例来源:origin: dingjibang/GDX-RPG

/** Called when the mouse wheel was scrolled. Will not be called on iOS.
 * @param amount the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
 * @return whether the input was processed. */
public boolean scrolled (int amount){
  if($.allMatch(processors(), p -> p.scrolled(amount)) && onInput()){
    stage.scrolled(amount);
    return bubble;
  }
  return false;
};

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