本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.unfocus()
方法的一些代码示例,展示了Stage.unfocus()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.unfocus()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:unfocus
[英]Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.
[中]移除指定演员及其后代的触摸、键盘和滚动焦点。
代码示例来源:origin: libgdx/libgdx
/** Removes an actor from this group. If the actor will not be used again and has actions, they should be
* {@link Actor#clearActions() cleared} so the actions will be returned to their
* {@link Action#setPool(com.badlogic.gdx.utils.Pool) pool}, if any. This is not done automatically.
* @param unfocus If true, {@link Stage#unfocus(Actor)} is called.
* @return true if the actor was removed from this group. */
public boolean removeActor (Actor actor, boolean unfocus) {
if (!children.removeValue(actor, true)) return false;
if (unfocus) {
Stage stage = getStage();
if (stage != null) stage.unfocus(actor);
}
actor.setParent(null);
actor.setStage(null);
childrenChanged();
return true;
}
代码示例来源:origin: libgdx/libgdx
/** Removes an actor from this group. If the actor will not be used again and has actions, they should be
* {@link Actor#clearActions() cleared} so the actions will be returned to their
* {@link Action#setPool(com.badlogic.gdx.utils.Pool) pool}, if any. This is not done automatically.
* @param unfocus If true, {@link Stage#unfocus(Actor)} is called.
* @return true if the actor was removed from this group. */
public boolean removeActor (Actor actor, boolean unfocus) {
if (!children.removeValue(actor, true)) return false;
if (unfocus) {
Stage stage = getStage();
if (stage != null) stage.unfocus(actor);
}
actor.setParent(null);
actor.setStage(null);
childrenChanged();
return true;
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public boolean act(float delta) {
if (done) return true;
Actor target = getTarget();
Stage stage = target.getStage();
if (stage != null) {
stage.unfocus(target);
}
done = true;
return true;
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Removes an actor from this group. If the actor will not be used again and has actions, they should be
* {@link Actor#clearActions() cleared} so the actions will be returned to their
* {@link Action#setPool(com.badlogic.gdx.utils.Pool) pool}, if any. This is not done automatically.
* @param unfocus If true, {@link Stage#unfocus(Actor)} is called.
* @return true if the actor was removed from this group. */
public boolean removeActor (Actor actor, boolean unfocus) {
if (!children.removeValue(actor, true)) return false;
if (unfocus) {
Stage stage = getStage();
if (stage != null) stage.unfocus(actor);
}
actor.setParent(null);
actor.setStage(null);
childrenChanged();
return true;
}
代码示例来源:origin: kotcrab/vis-ui
/**
* Removes an actor from this group. If the actor will not be used again and has actions, they should be
* {@link Actor#clearActions() cleared} so the actions will be returned to their
* {@link Action#setPool(com.badlogic.gdx.utils.Pool) pool}, if any. This is not done automatically.
* <p>
* Note that the direct parent of {@link DragPane}'s children is the internal pane's group accessible through
* {@link #getGroup()} - and since this removal method is overridden and extended, pane's children should be deleted with
* {@code dragPane.removeActor(child, true)} rather than {@link Actor#remove()} method.
* @param unfocus if true, {@link Stage#unfocus(Actor)} is called.
* @param actor will be removed, if present in the internal {@link WidgetGroup}.
* @return true if the actor was removed from this group.
*/
@Override
public boolean removeActor (final Actor actor, final boolean unfocus) {
if (getActor().getChildren().contains(actor, true)) {
// Stage input focus causes problems, as touchUp is called in Draggable. Reproducing input unfocus after stage removed.
Stage stage = actor.getStage();
getActor().removeActor(actor, false); // Stage is cleared.
if (unfocus && stage != null) {
stage.unfocus(actor);
}
return true;
}
return false;
}
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