本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.cancelTouchFocus()
方法的一些代码示例,展示了Stage.cancelTouchFocus()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.cancelTouchFocus()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:cancelTouchFocus
[英]Removes all touch focus listeners, sending a touchUp event to each listener. Listeners typically expect to receive a touchUp event when they have touch focus. The location of the touchUp is Integer#MIN_VALUE. Listeners can use InputEvent#isTouchFocusCancel() to ignore this event if needed.
[中]删除所有触控焦点侦听器,并向每个侦听器发送触控事件。当听众有触控焦点时,他们通常希望收到触控事件。修补的位置是整数#MIN_值。如果需要,侦听器可以使用InputEvent#isTouchFocusCancel()忽略此事件。
代码示例来源:origin: libgdx/libgdx
/** Removes the touch, keyboard, and scroll focused actors. */
public void unfocusAll () {
setScrollFocus(null);
setKeyboardFocus(null);
cancelTouchFocus();
}
代码示例来源:origin: libgdx/libgdx
/** Removes the touch, keyboard, and scroll focused actors. */
public void unfocusAll () {
setScrollFocus(null);
setKeyboardFocus(null);
cancelTouchFocus();
}
代码示例来源:origin: libgdx/libgdx
/** Removes the touch, keyboard, and scroll focus for the specified actor and any descendants. */
public void unfocus (Actor actor) {
cancelTouchFocus(actor);
if (scrollFocus != null && scrollFocus.isDescendantOf(actor)) setScrollFocus(null);
if (keyboardFocus != null && keyboardFocus.isDescendantOf(actor)) setKeyboardFocus(null);
}
代码示例来源:origin: libgdx/libgdx
/** Removes the touch, keyboard, and scroll focus for the specified actor and any descendants. */
public void unfocus (Actor actor) {
cancelTouchFocus(actor);
if (scrollFocus != null && scrollFocus.isDescendantOf(actor)) setScrollFocus(null);
if (keyboardFocus != null && keyboardFocus.isDescendantOf(actor)) setKeyboardFocus(null);
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Removes the touch, keyboard, and scroll focused actors. */
public void unfocusAll () {
setScrollFocus(null);
setKeyboardFocus(null);
cancelTouchFocus();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Removes the touch, keyboard, and scroll focus for the specified actor and any descendants. */
public void unfocus (Actor actor) {
cancelTouchFocus(actor);
if (scrollFocus != null && scrollFocus.isDescendantOf(actor)) setScrollFocus(null);
if (keyboardFocus != null && keyboardFocus.isDescendantOf(actor)) setKeyboardFocus(null);
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
private void updateViewport() {
viewport.setUnitsPerPixel(scale);
ViewController currentController = interfaceService.getCurrentController();
if (currentController != null) {
currentController.getStage().cancelTouchFocus();
}
Gdx.app.postRunnable(new Runnable() {
@Override
public void run() {
app.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
});
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
private void cancelChildTouchFocusOf(Group group) {
SnapshotArray<Actor> children = group.getChildren();
children.begin();
int size = children.size;
for (int i = 0; i < size; i++) {
Actor child = children.get(i);
if (getStage() == null) {
break;
}
getStage().cancelTouchFocus(child);
if (child instanceof Group) {
cancelChildTouchFocusOf((Group) child);
}
}
children.end();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
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