本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.getKeyboardFocus()
方法的一些代码示例,展示了Stage.getKeyboardFocus()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.getKeyboardFocus()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:getKeyboardFocus
[英]Gets the actor that will receive key events.
[中]获取将接收关键事件的参与者。
代码示例来源:origin: libgdx/libgdx
/** Returns true if this actor is the {@link Stage#getKeyboardFocus() keyboard focus} actor. */
public boolean hasKeyboardFocus () {
Stage stage = getStage();
return stage != null && stage.getKeyboardFocus() == this;
}
代码示例来源:origin: libgdx/libgdx
/** Returns true if this actor is the {@link Stage#getKeyboardFocus() keyboard focus} actor. */
public boolean hasKeyboardFocus () {
Stage stage = getStage();
return stage != null && stage.getKeyboardFocus() == this;
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: libgdx/libgdx
/** {@link #pack() Packs} the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll
* focus, clears any actions on the dialog, and adds the specified action to it. The previous keyboard and scroll focus are
* remembered so they can be restored when the dialog is hidden.
* @param action May be null. */
public Dialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.cancelTouchFocus();
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
/** Removes the dialog from the stage, restoring the previous keyboard and scroll focus, and adds the specified action to the
* dialog.
* @param action If null, the dialog is removed immediately. Otherwise, the dialog is removed when the action completes. The
* dialog will not respond to touch down events during the action. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
代码示例来源:origin: libgdx/libgdx
/** Removes the dialog from the stage, restoring the previous keyboard and scroll focus, and adds the specified action to the
* dialog.
* @param action If null, the dialog is removed immediately. Otherwise, the dialog is removed when the action completes. The
* dialog will not respond to touch down events during the action. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public boolean keyDown (InputEvent event, int keycode) {
if (keycode == Keys.A && UIUtils.ctrl() && getChooserStage().getKeyboardFocus() instanceof VisTextField == false) {
selectAll();
return true;
}
return false;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
private Drawable getBackgroundDrawable () {
Stage stage = getStage();
boolean focused = stage != null && stage.getKeyboardFocus() == this;
return (disabled && style.disabledBackground != null) ? style.disabledBackground
: ((focused && style.focusedBackground != null) ? style.focusedBackground : style.background);
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public boolean keyTyped (InputEvent event, char character) {
if (getChooserStage().getKeyboardFocus() instanceof VisTextField) return false;
if (Character.isLetterOrDigit(character) == false) return false;
String name = String.valueOf(character);
for (FileHandle file : currentFiles) {
if (file.name().toLowerCase().startsWith(name)) {
deselectAll();
highlightFiles(file);
return true;
}
}
return false;
}
});
代码示例来源:origin: kotcrab/vis-ui
/**
* Takes focus from current focused widget (if any), and sets current focused widget to null
* @param stage if passed stage is not null then stage keyboard focus will be set to null only if current
* focus owner is passed actor
*/
public static void resetFocus (Stage stage, Actor caller) {
if (focusedWidget != null) focusedWidget.focusLost();
if (stage != null && stage.getKeyboardFocus() == caller) stage.setKeyboardFocus(null);
focusedWidget = null;
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public boolean cancelTouchFocus() {
if (ui.getKeyboardFocus() != null || ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public boolean cancelTouchFocus() {
if (ui.getKeyboardFocus() != null || ui.getScrollFocus() != null) {
ui.setScrollFocus(null);
ui.setKeyboardFocus(null);
return true;
}
return false;
}
代码示例来源:origin: kotcrab/vis-ui
private void updateSelectedFileFieldText (boolean ignoreKeyboardFocus) {
if (ignoreKeyboardFocus == false && getChooserStage() != null) {
if (getChooserStage().getKeyboardFocus() == selectedFileTextField) return;
}
if (selectedItems.size == 0) {
selectedFileTextField.setText("");
} else if (selectedItems.size == 1) {
selectedFileTextField.setText(selectedItems.get(0).getFile().name());
} else {
StringBuilder builder = new StringBuilder();
for (FileItem item : selectedItems) {
builder.append('"');
builder.append(item.file.name());
builder.append("\" ");
}
selectedFileTextField.setText(builder.toString());
}
selectedFileTextField.setCursorAtTextEnd();
}
代码示例来源:origin: manuelbua/uracer-kotd
/** {@link #pack() Packs} the dialog and adds it to the stage, centered. */
public Dialog show (Stage stage) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
// pack();
setPosition(Math.round((stage.getWidth() - getWidth()) / 2), Math.round((stage.getHeight() - getHeight()) / 2));
stage.addActor(this);
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (fadeDuration > 0) {
getColor().a = 0;
addAction(Actions.fadeIn(fadeDuration, Interpolation.fade));
}
return this;
}
代码示例来源:origin: kotcrab/vis-ui
/** {@link #pack() Packs} the dialog and adds it to the stage with custom action which can be null for instant show */
public VisDialog show (Stage stage, Action action) {
clearActions();
removeCaptureListener(ignoreTouchDown);
previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor != null && !actor.isDescendantOf(this)) previousKeyboardFocus = actor;
previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor != null && !actor.isDescendantOf(this)) previousScrollFocus = actor;
pack();
stage.addActor(this);
stage.setKeyboardFocus(this);
stage.setScrollFocus(this);
if (action != null) addAction(action);
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: com.github.xaguzman/gamedevlib-libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x, getY()
+ tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: kotcrab/vis-ui
/** Hides the dialog with the given action and then removes it from the stage. */
public void hide (Action action) {
Stage stage = getStage();
if (stage != null) {
removeListener(focusListener);
if (previousKeyboardFocus != null && previousKeyboardFocus.getStage() == null) previousKeyboardFocus = null;
Actor actor = stage.getKeyboardFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setKeyboardFocus(previousKeyboardFocus);
if (previousScrollFocus != null && previousScrollFocus.getStage() == null) previousScrollFocus = null;
actor = stage.getScrollFocus();
if (actor == null || actor.isDescendantOf(this)) stage.setScrollFocus(previousScrollFocus);
}
if (action != null) {
addCaptureListener(ignoreTouchDown);
addAction(sequence(action, Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
} else
remove();
}
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