com.badlogic.gdx.scenes.scene2d.Stage.cancelTouchFocusExcept()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.cancelTouchFocusExcept()方法的一些代码示例,展示了Stage.cancelTouchFocusExcept()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.cancelTouchFocusExcept()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:cancelTouchFocusExcept

Stage.cancelTouchFocusExcept介绍

[英]Cancels touch focus for all listeners except the specified listener.
[中]取消除指定侦听器之外的所有侦听器的触摸焦点。

代码示例

代码示例来源:origin: libgdx/libgdx

/** Removes all touch focus listeners, sending a touchUp event to each listener. Listeners typically expect to receive a
 * touchUp event when they have touch focus. The location of the touchUp is {@link Integer#MIN_VALUE}. Listeners can use
 * {@link InputEvent#isTouchFocusCancel()} to ignore this event if needed. */
public void cancelTouchFocus () {
  cancelTouchFocusExcept(null, null);
}

代码示例来源:origin: libgdx/libgdx

/** Removes all touch focus listeners, sending a touchUp event to each listener. Listeners typically expect to receive a
 * touchUp event when they have touch focus. The location of the touchUp is {@link Integer#MIN_VALUE}. Listeners can use
 * {@link InputEvent#isTouchFocusCancel()} to ignore this event if needed. */
public void cancelTouchFocus () {
  cancelTouchFocusExcept(null, null);
}

代码示例来源:origin: libgdx/libgdx

/** Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener. This causes any widgets
 * inside the scrollpane that have received touchDown to receive touchUp.
 * @see #setCancelTouchFocus(boolean) */
public void cancelTouchFocus () {
  Stage stage = getStage();
  if (stage != null) stage.cancelTouchFocusExcept(flickScrollListener, this);
}

代码示例来源:origin: libgdx/libgdx

/** Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener. This causes any widgets
 * inside the scrollpane that have received touchDown to receive touchUp.
 * @see #setCancelTouchFocus(boolean) */
public void cancelTouchFocus () {
  Stage stage = getStage();
  if (stage != null) stage.cancelTouchFocusExcept(flickScrollListener, this);
}

代码示例来源:origin: libgdx/libgdx

/** Cancels the touch focus for everything except the specified source. */
public void cancelTouchFocusExcept (Source except) {
  DragListener listener = sourceListeners.get(except);
  if (listener == null) return;
  except.getActor().getStage().cancelTouchFocusExcept(listener, except.getActor());
}

代码示例来源:origin: libgdx/libgdx

/** Cancels the touch focus for everything except the specified source. */
public void cancelTouchFocusExcept (Source except) {
  DragListener listener = sourceListeners.get(except);
  if (listener == null) return;
  except.getActor().getStage().cancelTouchFocusExcept(listener, except.getActor());
}

代码示例来源:origin: libgdx/libgdx

public void dragStart (InputEvent event, float x, float y, int pointer) {
  if (activePointer != -1) {
    event.stop();
    return;
  }
  activePointer = pointer;
  dragStartTime = System.currentTimeMillis();
  dragSource = source;
  payload = source.dragStart(event, getTouchDownX(), getTouchDownY(), pointer);
  event.stop();
  if (cancelTouchFocus && payload != null) source.getActor().getStage().cancelTouchFocusExcept(this, source.getActor());
}

代码示例来源:origin: libgdx/libgdx

public void dragStart (InputEvent event, float x, float y, int pointer) {
  if (activePointer != -1) {
    event.stop();
    return;
  }
  activePointer = pointer;
  dragStartTime = System.currentTimeMillis();
  dragSource = source;
  payload = source.dragStart(event, getTouchDownX(), getTouchDownY(), pointer);
  event.stop();
  if (cancelTouchFocus && payload != null) source.getActor().getStage().cancelTouchFocusExcept(this, source.getActor());
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
 * touch focus. This method removes all touch focus listeners, but sends a touchUp event so that the state of the listeners
 * remains consistent (listeners typically expect to receive touchUp eventually). The location of the touchUp is
 * {@link Integer#MIN_VALUE}. Listeners can use {@link InputEvent#isTouchFocusCancel()} to ignore this event if needed. */
public void cancelTouchFocus () {
  cancelTouchFocusExcept(null, null);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener. This causes any widgets
 * inside the scrollpane that have received touchDown to receive touchUp.
 * @see #setCancelTouchFocus(boolean) */
public void cancelTouchFocus () {
  Stage stage = getStage();
  if (stage != null) stage.cancelTouchFocusExcept(flickScrollListener, this);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void dragStart (InputEvent event, float x, float y, int pointer) {
  if (activePointer != -1) {
    event.stop();
    return;
  }
  activePointer = pointer;
  dragStartTime = System.currentTimeMillis();
  payload = source.dragStart(event, getTouchDownX(), getTouchDownY(), pointer);
  event.stop();
  if (cancelTouchFocus && payload != null) source.getActor().getStage().cancelTouchFocusExcept(this, source.getActor());
}

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