本文整理了Java中com.badlogic.gdx.scenes.scene2d.Stage.setDebugTableUnderMouse()
方法的一些代码示例,展示了Stage.setDebugTableUnderMouse()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Stage.setDebugTableUnderMouse()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Stage
类名称:Stage
方法名:setDebugTableUnderMouse
[英]If not Debug#none, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with #setDebugAll(boolean).
[中]如果不调试#无,则只为表鼠标下的第一个上升的参与者启用调试。可以与#setDebugAll(布尔值)组合使用。
代码示例来源:origin: libgdx/libgdx
/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with
* {@link #setDebugAll(boolean)}. */
public void setDebugTableUnderMouse (boolean debugTableUnderMouse) {
setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none);
}
代码示例来源:origin: libgdx/libgdx
/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with
* {@link #setDebugAll(boolean)}. */
public void setDebugTableUnderMouse (boolean debugTableUnderMouse) {
setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with
* {@link #setDebugAll(boolean)}. */
public void setDebugTableUnderMouse (boolean debugTableUnderMouse) {
setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none);
}
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